gm-finalize
SolidSeal the current tag: snapshot the per-tag working docs into docs/tags/<Tag>/, write a CHANGELOG entry, run `git tag`, and reset per-tag runtime state for the next /gm-gdd round. Does NOT package a release — that lives in a separate skill. Explicit invocation only — use /gm-finalize.
Install
Quality Score: 84/100
Skill Content
Details
- Author
- RandallLiuXin
- Repository
- RandallLiuXin/GodotMaker
- Created
- 3 months ago
- Last Updated
- today
- Language
- Python
- License
- NOASSERTION
Similar Skills
Semantically similar based on skill content — not just same category
gm-gdd
Game Design Document phase for one tag. On the first ever run, runs the full Socratic interview, produces GDD.md, and derives ROADMAP.md (split into SemVer-tagged release tags). On every subsequent run, focuses the conversation on the current tag (the earliest entry in ROADMAP.md without a git tag), optionally updates GDD.md / ROADMAP.md, then generates the current tag's PLAN/STRUCTURE/SCENES/STYLE/ASSETS at the project root. Explicit invocation only — use /gm-gdd.
gm-accept
Present final results to the user for acceptance. Shows evaluation results, evaluator screenshots, and asks for confirmation. Explicit invocation only — use /gm-accept.
gm-evaluate
Evaluate the current tag's quality: enforce the playable-closed-loop gate, maintain a single cross-tag e2e/ suite that always reflects the current game (add tests for new mechanics, prune tests for mechanics this tag deliberately removed), and reason about gameplay quality. Independent from the build process — fresh perspective on the final product. Explicit invocation only — use /gm-evaluate.