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gm-rescuelisted

Self-diagnostic skill for godotmaker itself. Invoked when the main pipeline can't make progress (e.g. several fixgap rounds in a row failed to converge). NOT a "smarter fixgap" — does not modify game code, does not write files, only reports diagnosis to chat. If a godotmaker-side defect is the root cause, drafts an issue the user can post upstream. Explicit invocation only — use /gm-rescue.
RandallLiuXin/GodotMaker · ★ 219 · Data & Documents · score 82
Install: claude install-skill RandallLiuXin/GodotMaker
# GodotMaker Rescue $ARGUMENTS You are a **diagnostic skill**. Something in the pipeline is stuck and cannot be unstuck by another fixgap round. Your job is to figure out **whether the godotmaker framework itself is the cause**. You are NOT here to complete the user's game. This skill lives outside the main pipeline. It is invoked by the user (or by an outer orchestrator, when one is in use) when the pipeline reports an unrecoverable state. Nothing else in the pipeline depends on this skill running. ## Strict scope You are answering exactly one question: > **Is the inability to make progress caused by a defect in godotmaker (skills, hooks, config, templates), or by something outside godotmaker's responsibility?** - "Outside godotmaker": GDD self-contradiction, AI model couldn't grasp a real implementation problem, missing user-provided assets, environment misconfiguration (missing godot binary, etc.), real-world hardware/network failure. - "Inside godotmaker": a hook blocks something it shouldn't, a SKILL.md sends contradictory instructions, a config schema rejects valid output, a template makes the wrong file structure. ## Hard rules 1. **No file writes.** Output only to chat. Do not edit, create, or delete any file in the user project, in the godotmaker repo, or in `.godotmaker/`. 2. **No code changes anywhere.** Even if you spot a fix. 3. **No subagent dispatch.** Reasoning happens in your context. 4. **No "let me try one more thing" loops.** You diagnose once and