gm-rescue
SolidSelf-diagnostic skill for godotmaker itself. Invoked when the main pipeline can't make progress (e.g. several fixgap rounds in a row failed to converge). NOT a "smarter fixgap" — does not modify game code, does not write files, only reports diagnosis to chat. If a godotmaker-side defect is the root cause, drafts an issue the user can post upstream. Explicit invocation only — use /gm-rescue.
Install
Quality Score: 84/100
Skill Content
Details
- Author
- RandallLiuXin
- Repository
- RandallLiuXin/GodotMaker
- Created
- 3 months ago
- Last Updated
- today
- Language
- Python
- License
- NOASSERTION
Similar Skills
Semantically similar based on skill content — not just same category
go-fixer
Fresh-perspective agent invoked by circuit breakers when another skill is stuck. Reads the error context and attempts to fix the problem without the bias of previous failed attempts.
gm-fixgap
Fix gaps identified by the Evaluator. Generates GAP.md from evaluation.json, dispatches workers to address critical/major issues, then runs one final verify+review pass. Unlike gm-build (PLAN.md-driven), gm-fixgap is GAP.md-driven. Explicit invocation only — use /gm-fixgap.
codebase-rescue
Rescue and elevate a whole codebase — especially large AI-generated / "vibecoded" ones — by reconciling backend, frontend, and database into an aligned, state-of-the-art state. Use this whenever the user wants to audit, rescue, resume, clean up, or "save" a codebase; whenever they mention slop code, a messy/abandoned/half-finished project, layers that are not aligned or contradict each other, or turning a prototype into something production-grade. Trigger even when the user only says things like "review my whole app", "the frontend and backend don't match", "pick up where I left off", "this codebase is a mess", or "make this production-ready" — do not wait for the word "audit". Prefer this skill over ad-hoc file reading or generic security review for anything that spans multiple layers or the codebase as a whole.