gm-verify
SolidMechanical verification of the built game: headless build, unit tests, lint, static checks. Explicit invocation only — use /gm-verify.
Install
Quality Score: 84/100
Skill Content
Details
- Author
- RandallLiuXin
- Repository
- RandallLiuXin/GodotMaker
- Created
- 3 months ago
- Last Updated
- today
- Language
- Python
- License
- NOASSERTION
Similar Skills
Semantically similar based on skill content — not just same category
gm-build
Implement game mechanic functions via worker dispatch. Covers risk-first then main implementation. Dispatches workers until PLAN is clean, then runs one verify+review pass; loops until convergence. Explicit invocation only — use /gm-build.
gat-verify
Verify an implemented milestone before claiming it works: runtime smoke test (drive the actual flow in Godot), data/balance simulation (combat/economy sims + pressure-band calibration, not 'feel'), asset & style-contract audit (every referenced asset exists and passes tools/art_audit.py), and design-coverage check (every GDD entity has data + assets). Reports honestly with evidence. Use after /gat-implement, before saying done. Triggers: 验证, verify, test the feature, balance check, 数值校验, smoke test, does it actually work.
gmira-verify
Use before handing any web surface back to a user, and whenever a page needs checking at real viewport sizes. Runs Playwright across five viewports, captures screenshots, collects console errors, measures computed contrast and text overflow, exercises pointer-driven effects with a real mouse, and checks reduced-motion and canvas-deleted fallbacks. Also use when something looks right in one browser size and wrong in another, when an effect "works" but nothing visible happens, or when a build passed lint but nobody has actually looked at it.