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particles-reviewlisted

Reviews Godot Particles implementation for known pitfalls. Triggers AFTER implementation, when code involves GPUParticles2D, GPUParticles3D, CPUParticles2D, CPUParticles3D, ParticleProcessMaterial, trail_enabled, sub-emitters, GPUParticlesCollision, or particle amount/emission control. Do NOT use this skill for planning or teaching — only for post-implementation review.
RandallLiuXin/GodotMaker · ★ 230 · Code & Development · score 77
Install: claude install-skill RandallLiuXin/GodotMaker
# Particles Review Post-implementation reviewer for Godot particle code. Checks against known gotchas that LLMs consistently get wrong. ## When to trigger After particle-related code is written or modified. Look for: - Particle nodes (GPUParticles2D, GPUParticles3D, CPUParticles2D, CPUParticles3D) - ParticleProcessMaterial or `shader_type particles` - Trail configuration (`trail_enabled`, `use_particle_trails`) - Sub-emitter setup (`sub_emitter_mode`, `sub_emitter_*`) - Collision nodes (GPUParticlesCollisionBox3D, GPUParticlesCollisionSphere3D, etc.) - Runtime particle property changes (`.amount`, `.emitting`) ## Review process 1. Read `gotchas.md` 2. Scan the implemented code against each gotcha 3. For each hit: - Cite the gotcha ID (e.g. G1) - Show the offending code - Provide the fix 4. If no hits, report clean 5. Optionally run `checklist.md` static checks for automated verification When you need specific API details, delegate to the **godot-api** skill.