← ClaudeAtlas

scene-prop-setlisted

Generate non-pixel-art scene prop sets from one real source sheet and deliver fixed-slot AtlasTexture resources.
RandallLiuXin/GodotMaker · ★ 548 · AI & Automation · score 78
Install: claude install-skill RandallLiuXin/GodotMaker
# Scene Prop Set Asset Use this Skill for a set of standalone foreground props derived from a scene, map, stage reference, or an explicit scene brief. It produces usable prop resources only. It does not perform scene placement, PackedScene creation, TileMap editing, collision, navigation, scripts, and gameplay behavior are outside this Skill. Do not use it for pixel art, characters, UI, backgrounds, terrain, or generic compact pickup packs. ## Contract Accept the shared Asset Skill request schema at `.godotmaker/asset-runtime/schema/asset-skill-request.schema.json` with `asset_type: "scene-prop-set"`. Use the shared result schema and checker. This Skill can be invoked directly or by an orchestrator with the same contract. Do not read or write `ASSETS.md`, tags, stage state, or generated manifests. Read `.godotmaker/asset-runtime/asset-skill-contract.md` before producing a result; this family adds the source-sheet and atlas rules below. `references` is optional. Without references, derive the visual direction and complete object list from the written brief. With references, every path must be a readable image, every declared role must be preserved, and the actual images must be supplied to the pinned provider. A path mentioned only in prompt text is not reference use. If the selected provider cannot attach a required image, return STOP. Never silently change `native`, `codex`, `gemini`, or `openai` to another provider. For Codex, call image generation with `referenced_imag