screen-reference

Solid

Generate, finalize, and validate a non-pixel-art full-screen visual reference for scene direction and evaluation, without producing a runtime asset.

AI & Automation 538 stars 46 forks Updated today NOASSERTION

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Quality Score: 81/100

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Skill Content

# Screen Reference Asset Use this Skill for a full-screen visual anchor for scene direction and visual evaluation. It is reference-only: it does not create a runtime Godot resource, has no `godot_artifact`, and must not enter worker runtime handoff. Do not compile it to `Texture2D`, `AtlasTexture`, or any other native runtime resource. Do not request or produce pixel art. Do not use nearest-neighbor scaling to imitate pixel art. Raw visual material may come only from the selected image provider or an explicitly supplied user source/reference. Do not create art, placeholder images, colour blocks, SVGs, canvases, Godot drawings, or image assets with ad-hoc scripts. ## Invocation Accept one request matching the shared Asset Skill request schema in `.godotmaker/asset-runtime/schema/asset-skill-request.schema.json`. Require `asset_type` to be `screen-reference`. `references` is optional. When it is present and non-empty, every `{ role, path }` is a required visual input: 1. resolve the path inside the project and require a readable image before calling a provider; 2. preserve its `canonical`, `style`, or `screen` role in the prompt and source-generation provenance; 3. attach the actual image bytes to the selected provider request. A path mentioned only in text is not an attachment; 4. STOP before writing a raw source or final output when an input is unreadable or the selected provider cannot attach it. Use the configured provider named by the request or productio...

Details

Author
RandallLiuXin
Repository
RandallLiuXin/GodotMaker
Created
5 months ago
Last Updated
today
Language
Python
License
NOASSERTION

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