screen-reference
SolidGenerate, finalize, and validate a non-pixel-art full-screen visual reference for scene direction and evaluation, without producing a runtime asset.
AI & Automation 538 stars
46 forks Updated today NOASSERTION
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Skill Content
# Screen Reference Asset
Use this Skill for a full-screen visual anchor for scene direction and visual
evaluation. It is reference-only: it does not create a runtime Godot resource,
has no `godot_artifact`, and must not enter worker runtime handoff.
Do not compile it to `Texture2D`, `AtlasTexture`, or any other native runtime
resource.
Do not request or produce pixel art. Do not use nearest-neighbor scaling to
imitate pixel art. Raw visual material may come only from the selected image
provider or an explicitly supplied user source/reference. Do not create art,
placeholder images, colour blocks, SVGs, canvases, Godot drawings, or image
assets with ad-hoc scripts.
## Invocation
Accept one request matching the shared Asset Skill request schema in
`.godotmaker/asset-runtime/schema/asset-skill-request.schema.json`. Require
`asset_type` to be `screen-reference`. `references` is optional. When it is
present and non-empty, every `{ role, path }` is a required visual input:
1. resolve the path inside the project and require a readable image before
calling a provider;
2. preserve its `canonical`, `style`, or `screen` role in the prompt and
source-generation provenance;
3. attach the actual image bytes to the selected provider request. A path
mentioned only in text is not an attachment;
4. STOP before writing a raw source or final output when an input is unreadable
or the selected provider cannot attach it.
Use the configured provider named by the request or productio...
Details
- Author
- RandallLiuXin
- Repository
- RandallLiuXin/GodotMaker
- Created
- 5 months ago
- Last Updated
- today
- Language
- Python
- License
- NOASSERTION
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