shader-review

Solid

Reviews Godot Shader/Material implementation for known pitfalls. Triggers AFTER implementation, when code involves ShaderMaterial, set_shader_parameter, .gdshader, VisualShader, hint_screen_texture, BackBufferCopy, instance uniform, or uniform declarations. Do NOT use this skill for planning or teaching — only for post-implementation review.

Code & Development 495 stars 43 forks Updated today NOASSERTION

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Quality Score: 79/100

Stars 20%
90
Recency 20%
100
Frontmatter 20%
70
Documentation 15%
41
Issue Health 10%
50
License 10%
100
Description 5%
100

Skill Content

# Shader Review Post-implementation reviewer for Godot shader code. Checks against known gotchas that LLMs consistently get wrong. ## When to trigger After shader-related code is written or modified. Look for: - ShaderMaterial, `.gdshader` files, VisualShader resources - `set_shader_parameter()` / `SetShaderParameter()` calls - `hint_screen_texture`, BackBufferCopy nodes - `instance uniform` declarations - Uniform type assignments in scripts ## Review process 1. Read `gotchas.md` 2. Scan the implemented code against each gotcha 3. For each hit: - Cite the gotcha ID (e.g. G1) - Show the offending code - Provide the fix 4. If no hits, report clean 5. Optionally run `checklist.md` static checks for automated verification When you need specific API details, delegate to the **godot-api** skill.

Details

Author
RandallLiuXin
Repository
RandallLiuXin/GodotMaker
Created
3 months ago
Last Updated
today
Language
Python
License
NOASSERTION

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