tilemap-review

Solid

Reviews Godot TileMap implementation for known pitfalls. Triggers AFTER implementation, when code involves TileMapLayer, TileSet, TileSetAtlasSource, TileSetScenesCollectionSource, terrain painting, set_cell, erase_cell, get_cell_tile_data, collision polygons on tiles, or NavigationRegion2D with tile-based navigation. Do NOT use this skill for planning or teaching — only for post-implementation review.

Code & Development 495 stars 43 forks Updated today NOASSERTION

Install

View on GitHub

Quality Score: 79/100

Stars 20%
90
Recency 20%
100
Frontmatter 20%
70
Documentation 15%
46
Issue Health 10%
50
License 10%
100
Description 5%
100

Skill Content

# TileMap Review Post-implementation reviewer for Godot TileMap code. Checks against known gotchas that LLMs consistently get wrong. ## When to trigger After TileMap-related code is written or modified. Look for: - TileMapLayer, TileSet, TileSetAtlasSource, TileSetScenesCollectionSource nodes - Cell operations (`set_cell`, `erase_cell`, `set_cells_terrain_connect`) - TileData access (`get_cell_tile_data`) - Collision/navigation polygon configuration on tiles - `y_sort_enabled` on TileMapLayer - NavigationRegion2D with TileMapLayer children ## Review process 1. Read `gotchas.md` 2. Scan the implemented code against each gotcha 3. For each hit: - Cite the gotcha ID (e.g. G1) - Show the offending code - Provide the fix 4. If no hits, report clean 5. Optionally run `checklist.md` static checks for automated verification When you need specific API details, delegate to the **godot-api** skill.

Details

Author
RandallLiuXin
Repository
RandallLiuXin/GodotMaker
Created
3 months ago
Last Updated
today
Language
Python
License
NOASSERTION

Similar Skills

Semantically similar based on skill content — not just same category

Code & Development Solid

navigation-review

Reviews Godot navigation implementation for known pitfalls. Triggers AFTER implementation, when code involves NavigationAgent2D, NavigationAgent3D, NavigationRegion2D, NavigationRegion3D, NavigationLink2D, NavigationLink3D, NavigationObstacle2D, NavigationObstacle3D, target_position, TargetPosition, avoidance_enabled, bake_navigation_polygon, navigation_layers, velocity_computed, safe_velocity, is_navigation_finished. Do NOT use this skill for planning or teaching — only for post-implementation review.

495 Updated today
RandallLiuXin
Code & Development Solid

ui-review

Reviews Godot UI/Control implementation for known pitfalls. Triggers AFTER implementation, when code involves Control, Container, HBoxContainer, VBoxContainer, GridContainer, MarginContainer, ScrollContainer, PanelContainer, Button, Label, LineEdit, TextEdit, OptionButton, TabContainer, CanvasLayer, Theme, StyleBox, focus_mode, mouse_filter, grab_focus, or gui_input. Do NOT use this skill for planning or teaching — only for post-implementation review.

495 Updated today
RandallLiuXin
Code & Development Solid

shader-review

Reviews Godot Shader/Material implementation for known pitfalls. Triggers AFTER implementation, when code involves ShaderMaterial, set_shader_parameter, .gdshader, VisualShader, hint_screen_texture, BackBufferCopy, instance uniform, or uniform declarations. Do NOT use this skill for planning or teaching — only for post-implementation review.

495 Updated today
RandallLiuXin