← ClaudeAtlas

cinematic-herolisted

The house style for CINEMATIC MOTION + STILLS — best-in-the-world animated hero GIFs/MP4s and cinematic stills (deck covers, social cards, launch visuals), in one signature look. Triggers on requests for a "hero GIF/video", "cinematic" anything, "animated logo/wordmark", "launch/hero/demo asset", "motion graphic", "title card", "twitter/social video or card", "deck cover slide", or "make it cinematic / buzz.xyz / SpaceX / Nolan vibe". Give it a ONE-LINE BRIEF (product + a few beats) and it storyboards, builds a frame-deterministic HTML, renders GIF+MP4 (or a still), does a light self-review, and delivers. Does NOT trigger on functional UI pages/components/dashboards/forms — that is `rk-house-style`. This is the MOTION + cinematic-visual skill; rk-house-style is the product-UI skill.
Rishi4792/compass · ★ 1 · AI & Automation · score 77
Install: claude install-skill Rishi4792/compass
# Cinematic-Hero — the motion + cinematic-visual house style **North stars:** **buzz.xyz** (kinetic energy, spray-paint wordmarks) · **SpaceX.com** (restraint, cold cinematic grade, mission-HUD) · **Christopher Nolan** (gravitas — weight, atmosphere, decisive moments). The output should make a viewer believe the product is world-class — the asset itself is proof of quality. **Golden rule that took the most iterations to learn:** motion is **PHYSICS, never linear**. Things have mass — they overshoot, oscillate, and lock decisively. A plain spin/fade reads as "AI slop." Weight over speed. ## Companion files (in this skill dir) ``` template.html ← the cinematic canvas + physics-motion library. START HERE — copy it, then write beats. render.sh ← per-frame renderer → GIF + MP4, or a single still. Has the hard-won pipeline lessons baked in. ``` ## The DNA (what "cinematic" means here — keep all of it) - **Environment:** deep cold indigo→black grade · **volumetric god-rays** from a top light · atmospheric **haze + drifting dust** · **film grain** (feTurbulence overlay) · deep **vignette** · a **mission-control HUD** (letterbox bars, mono tracked labels, timecode, a `GATES ARMED`-style status). Light emerges from darkness; nothing is flat. - **Motion (physics):** damped-harmonic **settle** (`damp()` — overshoot → oscillate → converge) · velocity-based **motion blur** (`mblur()`) · **decisive locks** (`lock()` → a flash + an expanding shockwave ring + the target element *i