← ClaudeAtlas

revivelisted

Bring a stopped fleet back without a human at the keyboard — a committed revival manifest, a scheduled engine that decides from channels no session controls, and a handoff generated at fire time. Use when a campaign must survive a shutdown, a weekly limit, or a turn that ends with work remaining.
RubyEyedReaper/Odin-Skills · ★ 0 · AI & Automation · score 62
Install: claude install-skill RubyEyedReaper/Odin-Skills
# revive — the fleet comes back on its own ## What this is not for This skill owns one thing nothing else owns: **what restarts a fleet that has stopped, and what proves it should be restarted at all.** Everything around it already has an owner. Route there. | The task | Its owner | Why not this skill | |---|---|---| | Provisioning, launching, integrating, tearing down; the six-element handoff bar | `successor` | It owns the five phases. This skill launches exactly one session — a campaign's coordinator — and that coordinator then runs Phase 1 for its own workers. The bar is cited here, never restated. | | What is true of one delegated session right now | `successor-manager` | It owns the ownership register and the five verdicts. This skill asks a narrower question — present or absent — and asks it of the same channels. | | What a campaign contains, and whether it may close | `campaign` | The revival manifest **references** a campaign by slug and copies nothing from it. Whether the work is finished is that engine's answer, forwarded. | | Handing this session forward, once | `handoff` / `/relay` | A deliberate one-off with a human present. Revival is what happens when nobody is. | | Whether to keep going at all | `endless` | Continuation doctrine. This skill restarts what was already decided; it never decides to start something new. | | One bounded cycle and its ledger | `work-loop` | A loop asks whether to run again inside a session. This asks whether a session should exis