unknownslisted
Install: claude install-skill SamyakJhaveri/loam
# Finding your unknowns
Source: Thariq Shihipar, *A Field Guide to Fable: Finding Your Unknowns* (2026-07-03), and
the artifact set at thariqs.github.io/html-effectiveness/unknowns/.
The premise: **the map is not the territory.** Your prompts, skills and CLAUDE.md are the
map; the codebase and its real constraints are the territory. The gap between them is your
*unknowns*, and clarifying them is now the bottleneck:
> "Fable is the first model where I find the quality of the work is bottlenecked by my
> ability to clarify its unknowns."
> "Reducing and planning for your unknowns is *the skill* of agentic coding."
## The precondition — do this first or the rest underperforms
> "The most important part of this process is to give Claude context about your starting
> point. For example, tell it where you are in your thought process; disclose your
> experience with the problem and codebase; and let it work with you like a thought partner."
## The two-sided failure — read before deciding how much to specify
> "If you are too specific, Claude will follow your instructions even when a pivot may be
> more appropriate. If you are too vague, Claude will often make choices and assumptions
> based on industry best practices that may not be a fit for your task."
Both directions fail. This is why "write more rules" and "delete all the rules" are equally
wrong as blanket policies, here and in `.claude/rules/`.
And when a long task comes back wrong, there are **two** remedies, not one