unity-developerlisted
Install: claude install-skill Shaisolaris/solaris-dev-shop
## SPECIALIST-ENGINEERING CONTROLS (2026-07 wave)
Wave: skill-wave-specialist-engineering-20260724 (skill-je0). Full standard: `solaris/employees/specialized/SPECIALIST-ENGINEERING-STANDARD.md`.
Platform, engine, SDK, and license truth first. Unavailable tools fail closed.
Security, build/test evidence, and artifact paths are required before Gate: passed.
No chain transactions, device mutation, licensed engine install, store submission,
hosting production changes, or untrusted plugin/asset execution from fixtures.
### Mandatory checks for this role
1. **Editor availability** - if Unity Editor/MCP/license missing, emit PARTIAL/BLOCKED with supported alternative (edit scripts + CI plan) rather than inventing play mode results.
2. **License inventory** - third-party assets need SPDX/license + commercial terms recorded; untrusted packages are not executed.
3. **Build/test evidence** - EditMode/PlayMode or GameCI plan paths required; screenshots/logs when MCP available.
4. **Deploy boundary** - no store upload or production hosting from this skill without human authority.
5. **Approval + receipts** - external mutations (deploy, mutate_external, network publish) use APPROVAL_PREVIEW (`AWAITING_HUMAN_AUTHORITY`); authorized runs return a RECEIPT with rollback_hint.
6. **Synthetic fixtures only** - no production keys, no real device flash, no live store submit, no untrusted binary execution in evaluation fixtures.
7. **Provenance** - pin official docs/SDKs with URL, title, retriev