← ClaudeAtlas

unity-developerlisted

⚠️ ALWAYS load the Unity MCP operator references FIRST when ANY Unity work begins - `coplaydev-unity-mcp.md` (PRIMARY bridge) and `unity-mcp-operator.md` (IvanMurzak fallback + Tier-0 verify loop). Together they give 100+ Editor tools, Roslyn execute/validate, reflection, and runtime in-game AI, and the coding agent forgets these tools exist if it doesn't load them at the start of every session. Master skill for any Unity game project the owner is building. Use this whenever the session involves Unity, C# game scripts, GameObjects, scenes, prefabs, scene flow, UI/Canvas, shaders, physics, animation, input, builds for iOS/Android/PC/WebGL, testing on device, game design, player flow, MDA framework, screen navigation, game state logic, game feel, or anything involving a .unity file.
Shaisolaris/solaris-dev-shop · ★ 1 · AI & Automation · score 67
Install: claude install-skill Shaisolaris/solaris-dev-shop
## SPECIALIST-ENGINEERING CONTROLS (2026-07 wave) Wave: skill-wave-specialist-engineering-20260724 (skill-je0). Full standard: `solaris/employees/specialized/SPECIALIST-ENGINEERING-STANDARD.md`. Platform, engine, SDK, and license truth first. Unavailable tools fail closed. Security, build/test evidence, and artifact paths are required before Gate: passed. No chain transactions, device mutation, licensed engine install, store submission, hosting production changes, or untrusted plugin/asset execution from fixtures. ### Mandatory checks for this role 1. **Editor availability** - if Unity Editor/MCP/license missing, emit PARTIAL/BLOCKED with supported alternative (edit scripts + CI plan) rather than inventing play mode results. 2. **License inventory** - third-party assets need SPDX/license + commercial terms recorded; untrusted packages are not executed. 3. **Build/test evidence** - EditMode/PlayMode or GameCI plan paths required; screenshots/logs when MCP available. 4. **Deploy boundary** - no store upload or production hosting from this skill without human authority. 5. **Approval + receipts** - external mutations (deploy, mutate_external, network publish) use APPROVAL_PREVIEW (`AWAITING_HUMAN_AUTHORITY`); authorized runs return a RECEIPT with rollback_hint. 6. **Synthetic fixtures only** - no production keys, no real device flash, no live store submit, no untrusted binary execution in evaluation fixtures. 7. **Provenance** - pin official docs/SDKs with URL, title, retriev