fixing-motion-performancelisted
Install: claude install-skill SilantevBitcoin/Base-system-Claude
# fixing-motion-performance
Fix animation performance issues.
## When to Use
Reference these guidelines when:
- adding or changing UI animations (CSS, WAAPI, Motion, rAF, GSAP)
- refactoring janky interactions or transitions
- implementing scroll-linked motion or reveal-on-scroll
- animating layout, filters, masks, gradients, or CSS variables
- reviewing components that use will-change, transforms, or measurement
## rendering steps glossary
- composite: transform, opacity
- paint: color, borders, gradients, masks, images, filters
- layout: size, position, flow, grid, flex
## rule categories by priority
| priority | category | impact |
|----------|----------|--------|
| 1 | never patterns | critical |
| 2 | choose the mechanism | critical |
| 3 | measurement | high |
| 4 | scroll | high |
| 5 | paint | medium-high |
| 6 | layers | medium |
| 7 | blur and filters | medium |
| 8 | view transitions | low |
| 9 | tool boundaries | critical |
## quick reference
### 1. never patterns (critical)
- do not interleave layout reads and writes in the same frame
- do not animate layout continuously on large or meaningful surfaces
- do not drive animation from scrollTop, scrollY, or scroll events
- no requestAnimationFrame loops without a stop condition
- do not mix multiple animation systems that each measure or mutate layout
### 2. choose the mechanism (critical)
- default to transform and opacity for motion
- use JS-driven animation only when interaction requires it
- paint or