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worldos-map-authoringlisted

Author, inspect, validate, or update a WorldOS region map through the WorldOS MCP, including sourcing and processing lawful external geometry. Use when a Simulation needs geographic regions, factions, territorial ownership, country labels, markers, regional actions, an open geographic dataset, or a historical or strategic map; also use when reviewing an existing owned draft map.
Story-Engine-Inc/worldos-agent-skills · ★ 0 · AI & Automation · score 72
Install: claude install-skill Story-Engine-Inc/worldos-agent-skills
# WorldOS Map Authoring Build a readable and internally consistent region map as part of an unpublished WorldOS world draft. Do not modify a platform map implementation, database row, or repository asset directly. ## Confirm the live map contract 1. Call `get_authoring_guide` and obey its current distinction between region maps and tile maps. 2. Call `search_apps` for the map capability and read `get_app_guide` for the selected map app. 3. For an existing owned draft, call `get_world_map` before editing and inspect its returned validation result. 4. Treat live schemas and validation paths as authoritative over this skill. At the current contract, region maps may be authored from scratch with strict geometry and reference validation, while tile maps require remixing. If the live guide changes, follow it. Read [references/map-quality.md](references/map-quality.md) before composing labels, markers, or a large set of regions. Read [references/map-sources-and-processing.md](references/map-sources-and-processing.md) before finding, downloading, or adapting external geometry. ## Choose a map branch ### No map needed Do not add a map merely because the premise has locations. Use one only when geography, movement, ownership, or regional decisions materially affect play. ### New region map Compose a `map` installation config with a coherent coordinate system and stable identifiers. At minimum, define the fields required by the live schema, including the view box, regions, fac