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game-economy-reviewlisted

Design or audit one complete game economy artifact for mobile, PC, console, web, casual, premium, or live-service games: currencies, inventory, sources/sinks, progression pacing, rewards, gacha/pity, battle passes, IAP/ads, events, refunds/revocation, inflation, concentration, anti-abuse, newcomer/veteran fairness, simulations, and live tuning. Use for economy ownership and balance; use Game Design for whole-game coherence and Payment Readiness for provider transactions.
SylphxAI/skills · ★ 1 · Code & Development · score 74
Install: claude install-skill SylphxAI/skills
# Game Economy Review Produce a **Game Economy Specification** whose fun, progression, scarcity, fairness, and monetization remain sustainable across launch, seasons, veteran accumulation, late joiners, refunds, and low population. ## Atomic boundary Own currency/inventory authority, sources/sinks, price/reward tables, pacing, chance/pity guarantees, purchase/ad/event projections, refund adjustment, inflation/concentration, simulations, applicable tuning controls, and economy observability selected for the actual authority and business model. Do not own the complete core game, provider payment ledger, one daily loop, one campaign, or release/distribution program. Use a draft artifact ID, named assumptions, and explicit sibling handoffs while designing. Let deterministic delivery tooling seal serialized versions and digests later; never invent a digest or proof state. ## Agent-first invariant For every selected economy capability, build the full versioned model, deterministic simulator, authority-appropriate value history, migration and recovery contract, and bounded controls now. A locally authoritative offline premium game may satisfy this with deterministic local history, save migration, backup/restore, and corruption recovery. Purchased, shared, remote-authoritative, tradable, or live-tuned value additionally requires an append-only server ledger, fraud/abuse controls, kill switches, canaries, and cohort readback. Mark non-applicable machinery with the exact authorit