game-soft-launch-reviewlisted
Install: claude install-skill SylphxAI/skills
# Game Soft Launch Review
Produce a **Game Soft-Launch Program** that converts bounded real-player
exposure into causal evidence and automated release decisions without reducing
the declared final game to a conventional MVP.
## Atomic boundary
Own cohort/market design, exposure stages, hypotheses, telemetry, economy/live
ops test schedule, acquisition/creative cells, pass/watch/fail predicates,
decision authority, and scale/hold/pause/withdraw evidence. Do not own the game
design, channel submission, full marketing operating system, or provider payment
system.
Use a draft artifact ID and explicit inputs from Game Design, Economy,
Distribution, Marketing, Analytics, Payment, Refund, and Support owners. A
deterministic delivery process may seal serialized versions and digests later;
never invent a digest or treat a draft as proof.
## Agent-first invariant
Soft launch is an exposure and proof system, not permission to omit production
architecture. Build the complete declared target, automation, migrations,
observability, support, low-end, accessibility, localization framework, content
pipeline, and shutdown controls before exposure. Construct all test cells and
decision automation now; activate spend, regions, features, and concurrency
through bounded gates. Unknown data never authorizes unbounded scale.
## Workflow
1. Define traceable game, build, content, economy, and policy identities—draft
IDs during design and observed exact values only during exposure—plus