hooked-uxlisted
Install: claude install-skill VandanaAjayDubey111/great-pm
> **Provenance.** Vendored from `wondelai/skills@hooked-ux` (MIT License — github.com/wondelai/skills). Adapted into great-pm 2026-05-29 with attribution. Reference deep-dives (references/*.md) live upstream. Host agent: product-strategist.
# Hook Model Framework
Framework for building habit-forming products. Based on a fundamental truth: habits are not created—they are built through successive cycles through the Hook.
## Core Principle
**The Hook Model** = a four-phase process that connects the user's problem to your solution frequently enough to form a habit.
```
Trigger → Action → Variable Reward → Investment
↑ │
└──────────────────────────────────────┘
```
**Habit Zone:** Products enter the "habit zone" when used frequently enough and with enough perceived value. The goal is to move users from deliberate usage to automatic, habitual behavior.
## Scoring
**Goal: 10/10.** When reviewing or creating product engagement mechanics, rate them 0-10 based on adherence to the principles below. A 10/10 means full alignment with all guidelines; lower scores indicate gaps to address. Always provide the current score and specific improvements needed to reach 10/10.
## The Four Phases
### 1. Trigger
**Core concept:** The actuator of behavior. What prompts the user to take action? Triggers come in two forms: external (environment-driven) and internal (emotion-driven). The ultimate goal is to move users from external triggers to inte