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never-twicelisted

Use when you just corrected an agent or fixed the same failure class twice, or when a change removes a rule, guard, or check.
Vivswan/skills · ★ 1 · AI & Automation · score 60
Install: claude install-skill Vivswan/skills
# Never Twice > Categorically eliminate the problem (through better architecture or a better choice of data structures) so the failure class cannot recur, instead of fixing its instances one at a time. Every correction and every repeated failure gets the most durable response reachable: | Rung | Response | What the class can still do | Preference | | --- | --- | --- | --- | | 1 | better architecture or data structures | cannot recur | the goal | | 2 | a lint rule or test in CI | recurs, but cannot land | acceptable | | 3 | a skill or written rule | recurs, but the next agent knows | fallback | | 4 | human vigilance | anything | avoid | The ladder is not a menu. Preference decays exponentially down it: rung 1 is the goal, rung 2 a clearly weaker but acceptable gate, rungs 3 and 4 each another large step down, taken only when every higher rung is genuinely unreachable. And a rung-3 or rung-4 landing is a **debt**, not a resolution: when a higher rung becomes reachable, convert the rule or vigilance entry up the ladder. ## Rung 1: the class cannot recur An event enum keeps outgrowing the roster that dispatches on it: ```ts // Fix 1 shipped Event.Deleted's missing entry. Fix 2 shipped // Event.Archived's, plus a guard. Both read as complete: handlers[Event.Archived] = onArchived; assert(Object.keys(handlers).length === EVENT_COUNT); // fires at runtime, after the hole ships ``` ```ts // Rung 1: the roster is total, so the hole cannot be built: const handlers: Record<Even