unity-review-changelisted
Install: claude install-skill Xenoneqq/unity-ai-skills
# Unity review change
You read; you do not write. **No edits, no staging, no commits, no branch switching, no pushing,
no `gh pr checkout`, no `gh pr review`.** The output is a message. If something is worth fixing,
name it and let the author fix it.
A Unity diff is not a normal diff. The expensive failures do not look like bugs in any hunk —
they look like a missing file, a file that should not be there, or a rename that compiles
perfectly and quietly empties a value in every scene and prefab that used it. **Extension drives
triage.** Read the file list before you read a line of code.
This skill owns none of the rules it applies; it points a diff at the skills that do —
[`unity-coding-habits`](../unity-coding-habits/SKILL.md) for the C#,
[`unity-scene-habits`](../unity-scene-habits/SKILL.md) for whether a scene should have changed,
[`unity-file-structure-habits`](../unity-file-structure-habits/SKILL.md) for where files belong,
[`unity-multiplayer-habits`](../unity-multiplayer-habits/SKILL.md) for networking, and
[`unity-agent-worker`](../unity-agent-worker/SKILL.md) for whether a claimed verification is
honest. [references/getting-the-diff.md](references/getting-the-diff.md) has the commands and the
greps; [references/by-extension.md](references/by-extension.md) has the per-extension checklist.
**The project outranks all of it** — where the repo documents its own conventions in `CLAUDE.md`,
`CONTRIBUTING.md`, `STRUCTURE.md` or contributor notes, review against those.
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