unity-ui-designlisted
Install: claude install-skill Xenoneqq/unity-ai-skills
# Unity UI design
Approach this as the UI lead on a game whose art director has already sent two passes back:
one for looking like a Unity template, one for looking like every other game in its genre. They
want a UI a player would recognise from a single cropped screenshot. Make deliberate choices
about palette, type, layout and motion that come from this game, and take a risk where it earns
its place.
Two things outrank everything in this file. **The project's existing UI and art direction**: if
the game already has a look, extend it, do not replace it. **The developer's brief**: where it
pins a direction, follow it exactly, including when it asks for something this file calls a
cliché.
One principle is specific to games. **Be distinctive in look, conventional in behaviour.**
Players carry habits between games: the minimap in a corner, cancel on the east face button,
confirm where the platform puts it, health where the genre puts it. Moving those costs the
player, and it buys nothing. Spend the originality on how things look and feel, not on where
they are or which button does what.
## 1. Probe the project
```bash
PV=$(find . -path '*/ProjectSettings/ProjectVersion.txt' -not -path '*/Library/*' -print -quit)
ROOT=$(dirname "$(dirname "$PV")")
REPO=$(git rev-parse --show-toplevel)
awk '/^m_EditorVersion:/{print "editor : "$2}' "$PV"
awk '/activeInputHandler/{print "input handler : "$2" (0 legacy, 1 Input System, 2 both)"}' \
"$ROOT/ProjectSettings/ProjectSettin