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awesome-motionlisted

Design and implement tasteful, purpose-driven motion and animation using the AwesomeDesignSystem — Motion (React, formerly Framer Motion) and CSS-only recipes. Use when the user asks to "add animation", "make it animate / move", "add transitions", "scroll effects", "page-load reveal", "stagger", "micro-interactions", "hover/press effects", or wants motion that feels considered rather than decorative. Produces working code with chosen easing/durations, reduced-motion fallbacks, and one orchestrated high-impact moment over scattered effects.
Yu-aimaker/AwesomeDesignSystem · ★ 1 · Web & Frontend · score 67
Install: claude install-skill Yu-aimaker/AwesomeDesignSystem
# AwesomeMotion — motion that communicates Motion exists to communicate **state change, attention, or personality** — never as decoration. One well-orchestrated moment beats a dozen scattered micro-interactions. ## 0. Load the motion modules Read from the knowledge base (two levels up): `motion/principles.md` (purpose, springs, easing/duration tokens, choreography, reduced-motion) and `motion/recipes.md` (copy-paste Motion + CSS recipes). Use the `--ease-*` / `--dur-*` tokens from `foundations/tokens.md`. ## 1. Decide intent and intensity Name what each animation communicates before coding it. Set `MOTION_INTENSITY` (default 6/10): lower = restrained and editorial; higher = lively and expressive. Pick the **one** high-impact moment (usually a staggered page-load reveal, or a hero/section entrance). ## 2. Pick the right tool | Situation | Use | |---|---| | Static HTML / single-file / simple entrance & hover | **CSS only** — `@keyframes` + `animation-delay` stagger, transitions, `@starting-style`, `animation-timeline: view()` | | React app, state-driven UI, lists, exit animations | **Motion** — `motion.*`, `variants` + `staggerChildren`, `AnimatePresence`, `useScroll`, springs | | Page/route transitions | **View Transitions API** (same-doc & cross-doc) | | Heavy timeline / pinned scroll storytelling | **GSAP + ScrollTrigger**; pair with **Lenis** for smooth scroll | ## 3. Craft rules - **Springs over fixed easing for interactive motion** (Apple springs = duration+bounc