← ClaudeAtlas

game-design-reviewlisted

Review, critique, compare, improve, or stress-test an existing game concept, GDD, mechanic, puzzle, economy, level, theme, emotional arc, interface, narrative, social feature, prototype, pitch, or playtest result. Use when the user asks what is weak, risky, unclear, unbalanced, contradictory, insufficiently engaging, or worth validating next in a game design. Produce evidence-based findings, explicit tradeoffs, and the smallest useful prototype or playtest experiment.
Yuki001/game-dev-skills · ★ 65 · Code & Development · score 72
Install: claude install-skill Yuki001/game-dev-skills
# Game Design Review Review a design by tracing how rules and presentation are likely to shape player decisions and experience. Treat the review as a decision aid, not a universal checklist or a substitute for playtesting. ## Responsibility boundary - Use this skill when a design object or decision already exists and needs examination. - This skill is self-contained. Do not assume any other skill, workflow, repository layout, document set, or game engine exists. - When the user needs a new formal design document rather than a review, return the clarified direction, constraints, open questions, and validation criteria needed to author it. - Do not convert a design recommendation directly into code structure, engine APIs, or implementation tasks. ## Review modes Every review shares the same spine: 1. **Name the review object.** The whole game, one loop, one mechanic, a level, an interface flow, a narrative beat, a social feature, or a production choice. 2. **State the decision at stake.** A choice or testable question; if none exists, the most consequential unresolved assumption. 3. **Build an evidence baseline.** Audience, rules, constraints, prototype behavior, and playtest observations, separating repeated patterns from anecdotes; mark each material statement as `confirmed`, `assumed`, or `unknown`. 4. **Close the review.** Prioritized findings, the smallest useful intervention, and a validation experiment. The modes differ in how the examination between these ends is