game-design-reviewlisted
Install: claude install-skill Yuki001/game-dev-skills
# Game Design Review
Review a design by tracing how rules and presentation are likely to shape player decisions and experience. Treat the review as a decision aid, not a universal checklist or a substitute for playtesting.
## Responsibility boundary
- Use this skill when a design object or decision already exists and needs examination.
- This skill is self-contained. Do not assume any other skill, workflow, repository layout, document set, or game engine exists.
- When the user needs a new formal design document rather than a review, return the clarified direction, constraints, open questions, and validation criteria needed to author it.
- Do not convert a design recommendation directly into code structure, engine APIs, or implementation tasks.
## Review modes
Every review shares the same spine:
1. **Name the review object.** The whole game, one loop, one mechanic, a level, an interface flow, a narrative beat, a social feature, or a production choice.
2. **State the decision at stake.** A choice or testable question; if none exists, the most consequential unresolved assumption.
3. **Build an evidence baseline.** Audience, rules, constraints, prototype behavior, and playtest observations, separating repeated patterns from anecdotes; mark each material statement as `confirmed`, `assumed`, or `unknown`.
4. **Close the review.** Prioritized findings, the smallest useful intervention, and a validation experiment.
The modes differ in how the examination between these ends is