← ClaudeAtlas

game-image-generation-ruleslisted

Plan, generate, inspect, vision-evaluate, refine, and package images and visual assets for game development through a backend-agnostic production loop. Use for PNG or SVG props, icons, characters, environments, tiles, UI, VFX, transparent cutouts, concept sheets, sprite sheets, or animation frames; especially when the task needs batch generation, native prompts or ComfyUI/Stable Diffusion Danbooru tags, reference consistency, background removal, format validation, or iterative quality scoring. This skill orchestrates available image, image-edit, vision, SVG, MCP, local, and host-native tools without requiring a specific generator.
Yuki001/game-dev-skills · ★ 40 · AI & Automation · score 74
Install: claude install-skill Yuki001/game-dev-skills
# Game Image Generation Rules Treat image generation as an asset-production pipeline, not a single prompt. Keep the active brief, prompts, and evaluation evidence in the model context while the task runs. ## Core loop Run: ```text PLAN → GENERATE → NORMALIZE/INSPECT → EVALUATE → ACCEPT OR EDIT/REGENERATE → RE-EVALUATE → OUTPUT ``` Do not generate before defining the deliverable contract and evaluation criteria. Do not deliver an uninspected asset. ## 1. Plan the asset contract Maintain a concise working plan in the model context. Do not create plan, manifest, or log files unless the user explicitly asks for persistent records. Resolve: - in-game purpose and viewing distance; - asset family: icon, prop, character, portrait, environment, tile, UI, VFX, sheet, or animation; - SVG versus raster, canvas size, aspect ratio, color space, alpha or blend-mode requirement, and engine constraints; - camera/projection, silhouette, pose, scale, lighting, palette, material, and style invariants; - references and the role of each reference; - animation timing, loop behavior, frame count, pivot, cell size, and sheet layout when applicable; - any user-supplied generation limits and the acceptance rubric. Separate **hard gates** from **quality criteria**. Define both before generation. Read: - `references/backend-routing.md` to select and preflight generators/editors; - `references/prompting.md` to compile native prompts or Danbooru tags; - `references/game-asset-patterns.md` f