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unity-manuallisted

Unity engine core concepts and best practices. Use when the user mentions Unity, GameObject, Component, MonoBehaviour, Scene, URP, HDRP, render pipeline, physics engine, animation system, Animator, UI Toolkit, uGUI, audio, Input System, Input Manager, prefab, ScriptableObject, camera, Cinemachine, 2D, Sprite, particle system, VFX, Shuriken, lighting, Light Probe, build, publish, async await, UniTask, Addressables, custom inspector, events, delegates, UnityEvent, timeScale, pause, Lerp, SmoothDamp, raycast, object pooling, singleton, or is working on Unity game development tasks.
Zions-store/project-ledger · ★ 0 · Web & Frontend · score 72
Install: claude install-skill Zions-store/project-ledger
Copyright (C) 2026 ZionXiaoxiSuOGLocGo SPDX-License-Identifier: GPL-3.0-or-later # Unity Engine Manual Skill Covers Unity core concepts, API patterns, and best practices across versions from 2022.3 LTS to Unity 6. ## When to Use This Skill Use this skill whenever the user asks about Unity development — writing scripts, designing scenes, debugging, optimizing, or understanding engine behaviour. This skill provides the mental model of how Unity works, not just API signatures. ## Editor Basics Unity's editor is organized into dockable panels: | Panel | Purpose | |---|---| | **Scene View** | Interactive 3D/2D viewport. Click to select objects, drag to move. | | **Game View** | Preview what the player sees. Rendered from the active Camera. | | **Hierarchy** | List of all GameObjects in the current Scene. Drag to reparent. | | **Inspector** | Shows properties of the selected GameObject. Edit Components here. | | **Project Window** | Your project's asset files. Drag assets into Scene or Hierarchy. | | **Console** | Logs, warnings, errors. `Debug.Log("message")` prints here. | **Scene navigation:** | Action | Keys | |---|---| | Orbit around pivot | Hold **Alt + Left Mouse Button** + drag | | Pan (slide view) | Hold **Alt + Middle Mouse Button** + drag | | Zoom | **Scroll wheel** or hold **Alt + Right Mouse Button** + drag | | Focus on selected object | Press **F** | | Fly-through mode | Hold **Right Mouse Button** + **W/A/S/D** (hold Shift to speed up) | | Reset pivot to ori