unreal-manuallisted
Install: claude install-skill Zions-store/project-ledger
Copyright (C) 2026 ZionXiaoxiSuOGLocGo
SPDX-License-Identifier: GPL-3.0-or-later
# Unreal Engine Manual
Covers UE core concepts, architecture, and best practices. See frontmatter `compatibility` field for supported engine versions.
## When to Use This Skill
Use when the user asks about UE development — creating game logic, designing levels, Blueprint/C++ decisions, debugging, networking, or understanding engine behavior. Also use when a Unity-to-UE transition question arises (see Appendix).
## Editor UI Basics
UE's editor is organized into collapsible, dockable panels. The core four:
| Panel | Purpose |
|---|---|
| **Viewport** | Interactive 3D scene view. Click to select, drag to move. |
| **World Outliner** (right side) | Hierarchical list of all Actors in all loaded levels. Double-click to focus camera on an Actor. |
| **Details Panel** (bottom right) | Shows properties of the currently selected Actor. Edit Location/Rotation/Scale, components, materials here. |
| **Content Browser** (bottom) | Your project's asset files. Drag-and-drop assets into the viewport to place them. |
**Viewport navigation:**
| Action | Keys |
|---|---|
| Orbit camera | Hold **Right Mouse Button** + move mouse |
| Pan (slide view) | Hold **Middle Mouse Button** + move mouse |
| Zoom | **Scroll wheel** or hold RMB + scroll wheel |
| Focus on selected Actor | Press **F** |
| Fly-through mode | Hold **RMB** + **W/A/S/D** (hold Shift to speed up) |
| Snap to floor | Select Actor → press **End*