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unreal-manuallisted

Unreal Engine core concepts and best practices. Use when the user mentions Unreal Engine, UE5, Actor, Pawn, Character, GameMode, Blueprint, UMG, Enhanced Input, Chaos, Nanite, Lumen, UPROPERTY, UFUNCTION, replication, RPC, GameInstance, Niagara, Line Trace, Timer, Event Dispatcher, Blueprint Interface, module, FString, FName, FText, DataTable, GameplayTag, Subsystem, SaveGame, Timeline, Timeline Editor, Soft Reference, Packaging, Build.cs, IMPLEMENT_MODULE, Public/Private folder, UObject, or is working on Unreal Engine game development tasks.
Zions-store/project-ledger · ★ 0 · Data & Documents · score 72
Install: claude install-skill Zions-store/project-ledger
Copyright (C) 2026 ZionXiaoxiSuOGLocGo SPDX-License-Identifier: GPL-3.0-or-later # Unreal Engine Manual Covers UE core concepts, architecture, and best practices. See frontmatter `compatibility` field for supported engine versions. ## When to Use This Skill Use when the user asks about UE development — creating game logic, designing levels, Blueprint/C++ decisions, debugging, networking, or understanding engine behavior. Also use when a Unity-to-UE transition question arises (see Appendix). ## Editor UI Basics UE's editor is organized into collapsible, dockable panels. The core four: | Panel | Purpose | |---|---| | **Viewport** | Interactive 3D scene view. Click to select, drag to move. | | **World Outliner** (right side) | Hierarchical list of all Actors in all loaded levels. Double-click to focus camera on an Actor. | | **Details Panel** (bottom right) | Shows properties of the currently selected Actor. Edit Location/Rotation/Scale, components, materials here. | | **Content Browser** (bottom) | Your project's asset files. Drag-and-drop assets into the viewport to place them. | **Viewport navigation:** | Action | Keys | |---|---| | Orbit camera | Hold **Right Mouse Button** + move mouse | | Pan (slide view) | Hold **Middle Mouse Button** + move mouse | | Zoom | **Scroll wheel** or hold RMB + scroll wheel | | Focus on selected Actor | Press **F** | | Fly-through mode | Hold **RMB** + **W/A/S/D** (hold Shift to speed up) | | Snap to floor | Select Actor → press **End*