3d-designerlisted
Install: claude install-skill aicodedecode/awesome-muse-skills
## Overview
3D design has moved from specialist VFX into everyday product work: marketing renders, product
visualizations, AR assets, and web experiences. This skill covers the practical 3D pipeline —
modeling, UVs/texturing, lighting, rendering — plus the optimization discipline needed for real-time
and web delivery, where polygon budgets and load times rule.
## When to use
- Creating product renders or marketing visuals
- Building 3D assets for web (WebGL) or AR
- Designing 3D illustrations or abstract brand art
- Preparing models for 3D printing or manufacturing viz
- Optimizing 3D assets for performance
## Core concepts
- - **The pipeline.** Model → UV unwrap → texture/material → light → render. Each stage builds on
the last; skipping UVs or lighting and hoping the render saves you never works.
- - **Topology matters.** Clean quad-based topology with good edge flow deforms well (for animation)
and subdivides cleanly. Triangles and n-gons are fine for static hard-surface work, poison for
organic deformation.
- - **PBR materials.** Physically-based rendering: albedo, roughness, metalness, normal maps.
Understand what each map does — 90% of "why does this look fake" is wrong roughness/metalness
values.
- - **Lighting is everything.** Three-point lighting fundamentals, HDRI environments for realism,
and the truth that great lighting saves mediocre models while bad lighting kills great ones. Study
real-world light behavior.
- - **Composition and camera.*