← ClaudeAtlas

art-style-creatorlisted

Create and define visual art styles for projects. Use when user wants to establish an art direction, create a style guide, define visual language, document aesthetic choices, or create consistent artwork guidelines for games, illustrations, animations, or other visual media.
aiskillstore/marketplace · ★ 329 · Web & Frontend · score 79
Install: claude install-skill aiskillstore/marketplace
# Art Style Creator This skill guides the creation of comprehensive art style definitions for visual projects. ## Workflow ### Step 1: Vision & Context Gather project context: 1. **Project type**: Game, illustration, animation, UI, branding 2. **Target audience**: Age group, cultural context 3. **Vision statement**: 2-3 sentences describing the visual direction 4. **Key words**: 5-7 words capturing the style essence 5. **Primary influences**: Reference styles, artists, or works ### Step 2: Color Palette Define the color system. See [color-theory.md](references/color-theory.md) for detailed guidance. Ask for: - **Palette type**: Monochromatic, analogous, complementary, triadic, etc. - **Dominant color** (60%): Background, large areas - **Secondary color** (30%): Supporting elements - **Accent color** (10%): Highlights, focal points - **Mood alignment**: Match colors to intended emotion - **Forbidden colors**: Colors to avoid and why ### Step 3: Line Work Establish line characteristics. See [line-and-shape.md](references/line-and-shape.md) for details. Define: - **Outline approach**: Full / Partial / None / Color holds - **Base weight**: Thin / Medium / Thick (with pixel/pt measurement) - **Quality**: Clean / Sketchy / Geometric / Organic / Calligraphic - **Weight variation**: Different weights for FG/MG/BG - **Line color**: Black / Dark local color / Color holds ### Step 4: Shape Language Define shape characteristics. See [line-and-shape.md](references/line-and-sha