exploration-creatorlisted
Install: claude install-skill aiskillstore/marketplace
# Exploration System Creator
Create exploration content for SHINOBI WAY: THE INFINITE TOWER following the node-based navigation system with intel-gated path choices.
## Core Hierarchy
```
REGION (e.g., Land of Waves)
├── LOCATION × 10-15 (e.g., The Docks, Fishing Village)
│ ├── ROOM × 10 per location (1→2→4→2→1 branching)
│ │ ├── Rooms 1-9: Random activities (combat, event, merchant, etc.)
│ │ └── Room 10: INTEL MISSION (always elite fight)
│ └── PATHS (connections to other locations)
└── BOSS (final destination)
```
## Key Mechanics
| Mechanic | Description |
|----------|-------------|
| **Forward-Only** | Cannot backtrack to previous locations (roguelike style) |
| **Path Choice** | With intel: choose path. Without: random destination |
| **Intel Mission** | Room 10 elite fight. Win = intel. Skip = random path |
| **Loops** | Special paths back to earlier locations (discovered via intel) |
| **Secrets** | Hidden locations unlocked by intel, items, karma, or story |
## Workflow
### Step 1: Design Region
Define the region's identity:
```typescript
const region: Region = {
id: 'region_id',
name: 'Region Name',
theme: 'Narrative theme description',
description: 'Atmospheric description',
entryPoints: ['location_1', 'location_2'], // 1-2 starting locations
bossLocation: 'boss_location_id',
lootTheme: {
primaryElement: ElementType.WATER,
equipmentFocus: ['speed', 'dexterity'],
goldMultiplier: 0.8
}
};
```
See [region-system.md](r