game-developmentlisted
Install: claude install-skill aiskillstore/marketplace
# Game Development
> **Orchestrator skill** that provides core principles and routes to specialized sub-skills.
---
## When to Use This Skill
You are working on a game development project. This skill teaches the PRINCIPLES of game development and directs you to the right sub-skill based on context.
---
## Sub-Skill Routing
### Platform Selection
| If the game targets... | Use Sub-Skill |
|------------------------|---------------|
| Web browsers (HTML5, WebGL) | `game-development/web-games` |
| Mobile (iOS, Android) | `game-development/mobile-games` |
| PC (Steam, Desktop) | `game-development/pc-games` |
| VR/AR headsets | `game-development/vr-ar` |
### Dimension Selection
| If the game is... | Use Sub-Skill |
|-------------------|---------------|
| 2D (sprites, tilemaps) | `game-development/2d-games` |
| 3D (meshes, shaders) | `game-development/3d-games` |
### Specialty Areas
| If you need... | Use Sub-Skill |
|----------------|---------------|
| GDD, balancing, player psychology | `game-development/game-design` |
| Multiplayer, networking | `game-development/multiplayer` |
| Visual style, asset pipeline, animation | `game-development/game-art` |
| Sound design, music, adaptive audio | `game-development/game-audio` |
---
## Core Principles (All Platforms)
### 1. The Game Loop
Every game, regardless of platform, follows this pattern:
```
INPUT → Read player actions
UPDATE → Process game logic (fixed timestep)
RENDER → Draw the frame (interpolated)
```
**Fixe