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jutsu-creatorlisted

Create new jutsu/skills for SHINOBI WAY game. Use when user wants to add abilities, techniques, jutsu, or combat skills. Guides through all parameters and generates TypeScript code.
aiskillstore/marketplace · ★ 329 · AI & Automation · score 79
Install: claude install-skill aiskillstore/marketplace
# Skill Creator - SHINOBI WAY Jutsu Generator This skill helps create new game skills (jutsu) for the SHINOBI WAY: THE INFINITE TOWER roguelike game. ## When to Use Activate when the user wants to: - Create a new jutsu or skill - Add a new ability or technique - Design a combat skill - Balance or modify existing skills ## Workflow ### Step 1: Gather Basic Info Ask the user for: 1. **Skill Name** - The jutsu name (e.g., "Fireball Jutsu", "Chidori") 2. **Skill ID** - Lowercase with underscores (e.g., `fireball`, `chidori_stream`) 3. **Tier** - BASIC, ADVANCED, HIDDEN, FORBIDDEN, or KINJUTSU 4. **Description** - Flavor text explaining what the skill does **Tier Guidelines:** | Tier | Rank | INT Req | Description | |------|------|---------|-------------| | BASIC | E-D | 0-6 | Academy fundamentals, taijutsu, basic tools | | ADVANCED | C-B | 8-12 | Chunin-level techniques, elemental jutsu | | HIDDEN | B-A | 14-18 | Jonin/Clan secret techniques | | FORBIDDEN | A-S | 16-20 | Dangerous, high-risk techniques | | KINJUTSU | S+ | 20-24 | Ultimate forbidden arts | ### Step 2: Determine Action Type Ask the user which action type: - **MAIN**: Ends your turn - primary attacks and jutsu (default) - **TOGGLE**: Activate once (ends turn), pays upkeep cost per turn - **SIDE**: Free action BEFORE Main, max 2 per turn (setup/utility) - **PASSIVE**: Always active, no action required (permanent bonuses) **Action Type Rules:** | Type | Turn Cost | Limit | Use Case | |------|-----------