macos-spm-app-packaginglisted
Install: claude install-skill aiskillstore/marketplace
# macOS SwiftPM App Packaging (No Xcode)
## Overview
Bootstrap a complete SwiftPM macOS app folder, then build, package, and run it without Xcode. Use `assets/templates/bootstrap/` for the starter layout and `references/packaging.md` + `references/release.md` for packaging and release details.
## Two-Step Workflow
1) Bootstrap the project folder
- Copy `assets/templates/bootstrap/` into a new repo.
- Rename `MyApp` in `Package.swift`, `Sources/MyApp/`, and `version.env`.
- Customize `APP_NAME`, `BUNDLE_ID`, and versions.
2) Build, package, and run the bootstrapped app
- Copy scripts from `assets/templates/` into your repo (for example, `Scripts/`).
- Build/tests: `swift build` and `swift test`.
- Package: `Scripts/package_app.sh`.
- Run: `Scripts/compile_and_run.sh` (preferred) or `Scripts/launch.sh`.
- Release (optional): `Scripts/sign-and-notarize.sh` and `Scripts/make_appcast.sh`.
- Tag + GitHub release (optional): create a git tag, upload the zip/appcast to the GitHub release, and publish.
## Templates
- `assets/templates/package_app.sh`: Build binaries, create the .app bundle, copy resources, sign.
- `assets/templates/compile_and_run.sh`: Dev loop to kill running app, package, launch.
- `assets/templates/build_icon.sh`: Generate .icns from an Icon Composer file (requires Xcode install).
- `assets/templates/sign-and-notarize.sh`: Notarize, staple, and zip a release build.
- `assets/templates/make_appcast.sh`: Generate Sparkle appcast entries