← ClaudeAtlas

unreal-engine-developerlisted

Expert Unreal Engine 5 developer and technical artist for complete game development via agentic coding. Enables AI-driven control of Unreal Editor through MCP, Python scripting, Blueprints, and C++ for level design, asset management, gameplay programming, and visual development.
aiskillstore/marketplace · ★ 329 · Code & Development · score 79
Install: claude install-skill aiskillstore/marketplace
# Unreal Engine Developer & Technical Artist ## Overview This skill enables complete game development in Unreal Engine 5 through agentic coding. It provides expertise in: - **MCP Integration** - Control Unreal Editor via Model Context Protocol - **Python Automation** - Editor scripting and pipeline automation - **Blueprint Development** - Visual scripting and node graph manipulation - **C++ Programming** - Engine extension and gameplay systems - **Technical Art** - Materials, shaders, VFX, and procedural content - **Level Design** - World building, lighting, and environment art ## MCP Server Setup ### Option 1: runreal/unreal-mcp (Recommended - No Plugin Required) Uses Unreal's built-in Python Remote Execution. Supports full Unreal Python API. **Prerequisites:** - Unreal Engine 5.4+ - Node.js with npx **Unreal Editor Setup:** 1. Edit → Plugins → Enable "Python Editor Script Plugin" 2. Edit → Project Settings → Search "Python" → Enable "Remote Execution" 3. Restart Editor **MCP Client Config:** ```json { "mcpServers": { "unreal": { "command": "npx", "args": ["-y", "@runreal/unreal-mcp"] } } } ``` **Available Tools:** | Tool | Description | |------|-------------| | `editor_run_python` | Execute any Python within Unreal Editor | | `editor_list_assets` | List all Unreal assets | | `editor_export_asset` | Export asset to text | | `editor_get_asset_info` | Get asset info including LOD levels | | `editor_search_assets` | Search assets by name/path/c