ai-animationlisted
Install: claude install-skill arcasilesgroup/ai-engineering
# Animation
## Quick start
```
/ai-animation save button # micro-interaction
/ai-animation swipe-to-dismiss for toast # gesture design
/ai-animation review the modal entry # review existing motion
```
## Workflow
Motion design based on Emil Kowalski's design-engineering philosophy: animation is about feel, not decoration. In competitive markets where functionality is table-stakes, taste becomes the differentiator.
1. **Run the Decision Framework** (4 questions): should it animate, what purpose, what easing, how fast?
2. **Load the relevant handler** for the work type (motion principles, components, clip-path, gestures, performance, sonner-principles).
3. **Apply the rules** from the loaded handler.
4. **Review** with the checklist; **test on real devices** for gestures (simulator misses touch latency).
> Detail: see [decision framework](references/decision-framework.md), [easing curves and review checklist](references/easing-curves.md), [accessibility (reduced motion + touch hover)](references/accessibility.md), [stagger + debugging](references/stagger-and-debug.md).
## When to Use
- Adding animations or transitions to components
- Designing micro-interactions (button press, hover, focus)
- Building gesture-based interactions (swipe, drag, pinch)
- Reviewing existing animations for polish and performance
- Choosing easing curves, durations, spring configurations
- Implementing scroll-triggered animations
- Building loading/skele