lamina-controls-and-menus

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Actions and reversibility in contracts — primary/destructive actions, undo policy, confirmations. Use when destructive ops lack scenarios.

AI & Automation 65 stars 2 forks Updated today Apache-2.0

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Quality Score: 82/100

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Skill Content

# Controls and Actions (agent-native) Specify **action semantics** in screen and workflow contracts — destructive, reversible, confirmation policy — not menu widget styling. ## Contract encoding Per action on `surfaces[]`: - `id`, `label`, `destructive: true|false` - `reversible: true|false` → if true, confirmation usually unnecessary - `confirmation_required` only when undo impossible + scenario documents - `undo_scope`: step | session | none Working-set actions on primary toolbar area in screen spec; full catalog in nav/menus. ## Frameworks - **Ask forgiveness, not permission**: undo replaces confirm dialogs for recoverable ops. - **Rich modeless feedback**: status in view, not modal for normalcy. - **Preview/compare**: before irreversible-feeling changes — note in workflow step. ## Design checklists 1. Destructive ops have `scenarios[]` + recovery or undo policy. 2. Daily working-set actions ≤1-2 clicks from working screen. 3. Confirm only when invariant violation risk and undo absent. 4. Selection + manipulation pattern documented for sovereign apps. 5. Platform conventions noted in `implement.md` (web vs desktop) — Lamina stays unopinionated on library. ## Verify checks - Actor walk: destructive op matches contract confirmation/undo behavior. - Accidental click recovery — undo or cancel path exists per contract. ## Anti-patterns - Confirm dialog for undoable delete. - Modal error for recoverable validation. - All actions equal weight on crowded screen spec. -...

Details

Author
aryaniyaps
Repository
aryaniyaps/lamina
Created
3 weeks ago
Last Updated
today
Language
TypeScript
License
Apache-2.0

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