lamina-navigation

Solid

Wayfinding in contracts — persistent nav, orientation, and hierarchy per screen. Use when actors get lost in verify walks.

AI & Automation 65 stars 2 forks Updated today Apache-2.0

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Quality Score: 82/100

Stars 20%
61
Recency 20%
100
Frontmatter 20%
70
Documentation 15%
70
Issue Health 10%
50
License 10%
100
Description 5%
100

Skill Content

# Navigation (agent-native) Encode **wayfinding** in `surfaces[]` and IA notes — site identity, section, local nav, breadcrumbs — so implementers and verify subagents test orientation. ## Contract encoding Per screen: - `section`, `parent`, `breadcrumb` path - `persistent_nav`: sections, utilities, search availability - `page_title` must match link text from parent screen ## Deep-page orientation audit (verify) On random deep screen from walkthrough, actor subagent answers within 5 seconds: 1. What product/site is this? 2. What screen am I on? 3. What are major sections? 4. What are local options? 5. Where am I in hierarchy? 6. Is search available? Failures → `findings[]`. ## Design checklists 1. Persistent nav skeleton consistent across interior screens (except home variants). 2. Breadcrumbs show hierarchy, not click history. 3. Search: one box, whole product — no pre-select search type. 4. Section landing pages orient before depth. 5. Frequent tasks shortcut from home/dashboard screen spec. ## Anti-patterns - Page title ≠ link text. - Missing site identity on deep pages. - Org-chart navigation mirroring team structure. - Orphan screens with no section context in contract. ## Related - [Information Architecture](../lamina-information-architecture/SKILL.md) - [Task Analysis](../lamina-task-analysis/SKILL.md) - [Content Design](../lamina-content-design/SKILL.md)

Details

Author
aryaniyaps
Repository
aryaniyaps/lamina
Created
3 weeks ago
Last Updated
today
Language
TypeScript
License
Apache-2.0

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