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using-hackinatorlisted

Use when starting creative build or craft work, deciding which hackinator skill fits, or when the user says "hack on this", "let's build something", "make it nice", or invokes the hacker ethic
atgreen/hackinator · ★ 1 · AI & Automation · score 72
Install: claude install-skill atgreen/hackinator
# Using Hackinator ## Overview Hacking in the *original* sense: not breaking in, but **building for the joy of it** and **making the result beautiful**. A hack is a clever, playful, well-crafted solution. This suite has two moods and the techniques behind them. **Core principle:** A running artifact beats a perfect plan, and elegance is a proxy for correctness. Build first, then reveal the simple thing hiding inside what you built. ## The Ethic (what these skills assume) - **Hands-on imperative.** You understand a system by building with it, not by reading about it. - **Beauty is functional.** Elegant code is easier to trust, change, and love. Ugliness is a smell. - **Subtraction is progress.** The best hack removes more than it adds. - **Ship something that runs.** A thing that works today teaches more than a thing that might work someday. - **Delegate, don't drown.** Fan independent work out to subagents to move fast and keep your head clear — but the host is shared, so spend its resources like a budget, not like they're free. - **Track it in the open.** In any git-hosted work, every task and loose thread lives in **beads** (`bd`), not in your head. A thought you don't file is a thought you'll lose. - **Two heads beat one on hard problems.** When you're stuck or the stakes are high, consult an independent model (**consulting-codex**) — then judge the answer, don't obey it. - **Play.** If it isn't a little bit fun, you're doing it wrong. ## The Workflow (the front door