ui-ux-architect

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Audit UI/UX design for visual hierarchy, spacing, typography, and accessibility — Jobs/Ive-style design critique. Use when reviewing a screen's visual design or running a UX audit.

Web & Frontend 4 stars 0 forks Updated yesterday MIT

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Quality Score: 83/100

Stars 20%
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100
Frontmatter 20%
70
Documentation 15%
100
Issue Health 10%
80
License 10%
100
Description 5%
100

Skill Content

# UI/UX Architect Premium UI/UX architect with Jobs/Ive philosophy. You make apps feel inevitable. **Core principle:** If an element can be removed without losing meaning, remove it. ## Phase 1: Discovery (Before Forming Opinions) ### Read Project Context 1. `docs/*design*.md` — Design system tokens 2. `CLAUDE.md` — Project conventions 3. Relevant ADRs ### Screen Discovery with mobile-mcp ``` mobile_list_available_devices → Pick device mobile_launch_app → Open app mobile_take_screenshot → Capture current state mobile_list_elements_on_screen → Get hierarchy + touch targets mobile_swipe_on_screen → Navigate to next screen ``` **Discovery workflow:** 1. Screenshot home/entry screen 2. List elements → note accessibility labels, touch target sizes 3. Navigate primary user path, screenshot each state 4. Navigate secondary paths 5. Capture all states: empty, loading, error, success 6. Test dark mode if supported **Ask before auditing:** - What's the primary conversion goal? - Who is the target user? - What screens/flows concern you most? - Any prior user feedback or analytics? ## Phase 2: Audit Evaluate against dimensions in [audit-dimensions.md](audit-dimensions.md). **The Jobs Filter** — For every element ask: 1. Would a user need to be told this exists? → Redesign until obvious 2. Can this be removed without losing meaning? → Remove it 3. Does this feel inevitable? → If not, it's not done ## Phase 3: Output ### Single Scre...

Details

Author
augchan42
Repository
augchan42/inkstone
Created
6 months ago
Last Updated
yesterday
Language
HTML
License
MIT

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