ios-design-reviewlisted
Install: claude install-skill bastos/skills
# iOS Design Review
Evaluate an iOS app's design quality by examining the **intent, structure, and craft** of its interface — not just whether it follows a rulebook.
It assesses the **quality of the design itself** using three lenses from WWDC25/26:
1. **8 Design Principles** (WWDC26 #250) — Purpose, Agency, Responsibility, Familiarity, Flexibility, Simplicity, Craft, Delight
2. **Design Evangelism Framework** (WWDC25 #359) — Structure → Navigation → Content → Visual Design
3. **Liquid Glass & New Design System** (WWDC25 #356, #219) — Concentricity, Liquid Glass adoption, continuity, platform harmony
## Review Surface
Establish the review scope before starting:
| User says | What to review |
|---|---|
| "Review this app" | Identify screens; prefer screenshots, simulator, or video |
| "Review this screenshot" | Single screen — analyze layout, hierarchy, controls |
| "Review this flow" | Sequence — examine navigation, transitions, task completion |
| "Review this prototype" | Evaluate against purpose — does the prototype serve its goal? |
| "Compare to Apple's new design" | Evaluate Liquid Glass adoption, concentricity, platform fit |
Prefer visual evidence (screenshots, simulator, video) over code. Code tells you how it's built, not how it feels to use. When you only have code, extrapolate the visible result before judging.
## Lens 1: 8 Design Principles
For full principle definitions and review application guidance, read `references/design-principles.md`.
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