hatch-codogotchi-soalisted
Install: claude install-skill cesarnml/codogotchi
> **Paths in this skill** — `scripts/…`, `references/…`, and `README.md` below are relative to this plugin's root (`hatch-codogotchi/`, two directories up from this file). `cd` to the plugin root before running the commands, or prefix each path with it.
>
> **I/O policy — scripts own all paths; the skill names none.** `image_gen` cannot reliably store or re-find what it generates, so **never tell it to save a row to a named directory** and never hunt for an image-generation save folder. Pass whatever local/temp paths the caller picks into the script arguments and chain each script's output forward; the only artifact that must persist is the final magenta atlas the user keys and installs.
>
> **No model-side visual inspection.** Do **not** use Computer Use, screenshots, or UI automation to eyeball generated output — the model cannot reliably see its own framing and it burns tokens. Frame geometry is enforced deterministically by `slice_grid.py`; visual review is the human's, on the script-produced contact sheet and previews.
# hatch-codogotchi-soa
Generate the **Tier 4 (SoA)** sprite sheet for an existing Codogotchi pet — the 10-row `codogotchi-soa-spritesheet.webp` that animates Son-of-Anton delivery gate moments. (SoA was Tier 3 before the Lite sheet split into Basic + Enhanced.)
**Prerequisite:** the pet must already have a valid `spritesheet.webp` (Codex, Tier 1) installed. The character reference is derived directly from that sheet — no separate seed image or descripti