← ClaudeAtlas

gat-assetlisted

Generate 2D game art assets (icons, characters, items, tilesets, UI) that are FORCED through the locked Style Contract so the whole game stays visually consistent. Composes prompts via tools/style_prompt.py, generates with the contract's backend (gpt-image / flux / sdxl), then gates every output through tools/art_audit.py — off-style art is regenerated, never shipped. Use when the user wants icons/sprites/portraits/tilesets for a GAT game. Triggers: 生成素材, make icons, generate sprites, 出图, character art, tileset, game art.
chenhangcuisg-code/gat · ★ 3 · AI & Automation · score 67
Install: claude install-skill chenhangcuisg-code/gat
# gat-asset — style-locked asset generation Request: $ARGUMENTS You generate game art. You do **not** decide the style — the **Style Contract** does. Your only creative input is the *subject* of each asset; the look comes from `design/art/style-contract.yaml`. This is what keeps a game from looking like an asset-flip. ## Law (read `knowledge/style/style-contract.schema.md`) 1. **Load-or-refuse.** If `design/art/style-contract.yaml` is missing or `locked` is not `true`, STOP and tell the user to run `/gat-style-lock`. Never generate off-contract. 2. **Compose, never freehand.** For every asset, get the prompt from the contract: ```bash python tools/style_prompt.py --contract design/art/style-contract.yaml \ --subject "<subject only, no style words>" --category <cat> ``` Use the returned `positive`, `negative`, `params`, `seed`, `size`, `reference_images` **verbatim**. Do not add style adjectives — they belong in the contract. 3. **Audit-or-discard.** After generating, gate each file: ```bash python tools/art_audit.py <file> --contract design/art/style-contract.yaml --category <cat> ``` On FAIL, follow `enforcement.on_fail` (default: regenerate). Log what failed. Do not ship "close enough". ## Procedure 1. **Read** the contract and the relevant system art doc (`design/art/<system>-art.md`) and content data (`design/content/<system>-data.md`) so you generate exactly the asset list the design calls for — no more, no less. 2. **B