← ClaudeAtlas

zerg-uilisted

Longhouse visual QA and autonomous iOS dogfooding. Use for UI changes, simulator recovery, network-loss experiments, and client-render verification without a physical phone. Covers simlab real-pipeline journeys, iOS screenshots/previews, and web fixture captures.
cipher982/longhouse · ★ 6 · Web & Frontend · score 71
Install: claude install-skill cipher982/longhouse
# Zerg UI: look at it A UI change is not done until you have looked at a rendered frame of it. Tests prove behavior (an element exists, a label contains a string); they do not see "fable 5 1" where "fable 5.1" belongs, a banner with no bottom edge over scrolling text, or a preview that rendered blank. Every one of those got past a green suite in this repo. You have vision: `Read` a PNG and it is shown to you. Use it. ## Pick the render path | You changed | Render it with | Cost | Sees | | --- | --- | --- | --- | | A SwiftUI view or its states | `make ios-previews` | ~4 min, renders every `#Preview` | Component in dark/light, edge states, no server | | iOS screen against real data | `make sim-deploy SESSION=<id>` then `make sim-shot LABEL=<name>` | ~3 min build, then seconds per shot | The real pipeline: hosted data, real fonts, real chrome | | iOS screen in a deterministic state | `make ios-ui-shot TEST=<Suite>/<test>` | ~2 min | A fixture-driven frame the UI test attaches, exported to PNG | | iOS ingest/recovery without a phone | `make simlab-run` | six real-client journeys | Scratch Runtime Host + Machine Agent + iOS app; client-render convergence and network recovery | | Web page or row | `make ui-capture PAGE=<page> SCENE=<scene>` | seconds once Vite runs | Playwright screenshot plus accessibility snapshot | Look at more than one when the change spans surfaces. The simulator shot proves the data path; the fixture shot proves the layout at a known state. ## Own the QA