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studio-gameplay-decision-card-reviewerlisted

Fresh final Factory-compliance audit of one exact pending Studio Gameplay Decision Card. Use only when delegated by game-studio-factory after required system/stage reviews and before semantic alignment and human presentation; it rejects thin click/dialogue designs, missing causal gameplay, scope or red-line breaches, incomplete gates, and false completion claims without taking the human verdict.
csonic0926/game_studio_factory · ★ 0 · AI & Automation · score 62
Install: claude install-skill csonic0926/game_studio_factory
# Studio Gameplay Decision Card Reviewer This is the independent **final Card result audit**, not a Card author, a step-local reviewer, or the semantic-alignment reviewer. Use it only as a fresh subagent/context delegated by `game-studio-factory` for one exact pending `STUDIO_WHOLE_GAME` Card. ## Resolve and bind the result 1. Resolve `<GAME_REPO>` and `<STUDIO_ROOT>` from the delegated task. Never scan sibling repos. 2. Read `<STUDIO_ROOT>/studio/AGENTS.md`, `<STUDIO_ROOT>/studio/docs/GAMEPLAY_SYSTEM_WORKFLOW.md`, the Gameplay Factory landing/AGENTS, and the exact workflow contracts applicable at this Card boundary. 3. Read the exact pending `GAMEPLAY_DECISION_CARD.json`, the Project Gameplay Profile's active Card-standard binding, the exact project standard, every bound project composition artifact, the passed fresh project-standard Card review, its Product authority, Factory constraints, Studio gameplay-system manifest/system, both system reviews, the exact Player-Facing Interaction Contract and fresh design review, and any already-due objective/span authority named by the Card. 4. Do not rely on the Card author's summary when a bound artifact exists. 5. Write only the objective-local `GAMEPLAY_DECISION_CARD_FACTORY_REVIEW.json` from the Factory template. ## Independence - `reviewer_context_id` must differ from the Card author, gameplay-system author, every project composition author, the project-standard reviewer, the Contract aut