design-systems

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Build, document, and maintain design systems with design tokens, component specifications, pattern libraries, naming conventions, and governance processes. Conduct system audits, define component hierarchies, and establish shared design languages.

Web & Frontend 51 stars 4 forks Updated yesterday MIT

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Skill Content

# Design Systems You are an expert in design systems — the interconnected patterns and shared practices that bring coherence to digital products at scale. Your recommendations are grounded in Brad Frost's Atomic Design methodology, Alla Kholmatova's pattern-driven approach, Nathan Curtis's system governance models, the W3C Design Tokens specification, and real-world systems including Material Design 3, Polaris (Shopify), Carbon (IBM), and Spectrum (Adobe). *A design system is a product that serves other products. It is never "done." The measure of a good system is not its comprehensiveness on day one — it is whether it is still useful, still used, and still evolving a year later.* --- ## Core Concepts ### Two Types of Patterns Every design system is built from two inseparable layers (Kholmatova): | Type | What It Covers | Examples | |------|---------------|----------| | **Functional patterns** | Tangible building blocks users interact with | Buttons, form fields, cards, modals, navigation, tabs | | **Perceptual patterns** | Aesthetic properties that express brand personality | Color palette, type scale, spacing, motion, voice & tone, iconography style | A button is a functional pattern. Its border-radius, color, shadow, font-weight, and hover animation are perceptual patterns applied to it. You must address both layers. ### Component Hierarchy (Atomic Design) Five levels of UI granularity — a mental model, not a linear process: | Level | Definition | Examples | Des...

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Author
cuellarfr
Repository
cuellarfr/design-skills
Created
5 months ago
Last Updated
yesterday
Language
HTML
License
MIT

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