scale-gamelisted
Install: claude install-skill danielleit241/forge
# Scale Game
## Overview
Test your approach at extreme scales to find what breaks and what surprisingly survives.
**Core principle:** Extremes expose fundamental truths hidden at normal scales.
## Quick Reference
| Scale Dimension | Test At Extremes | What It Reveals |
|-----------------|------------------|-----------------|
| Volume | 1 item vs 1B items | Algorithmic complexity limits, index needs |
| Speed | Instant vs year-long | Async requirements, caching needs, timeouts |
| Users | 1 user vs 1B users | Concurrency issues, resource limits, auth bottlenecks |
| Duration | Milliseconds vs years | Memory leaks, state growth, data rot |
| Failure rate | Never fails vs always fails | Error handling adequacy, retry logic |
| Data size | 1 byte vs 1TB | Storage strategy, streaming vs buffering |
## Process
1. **Pick dimension** — What could vary extremely?
2. **Test minimum** — What if this was 1000x smaller/faster/fewer?
3. **Test maximum** — What if this was 1000x bigger/slower/more?
4. **Note what breaks** — Where do limits appear?
5. **Note what survives** — What's fundamentally sound?
## Examples
### Example 1: Error Handling
**Normal scale:** "Handle errors when they occur" works fine
**At 1B scale:** Error volume overwhelms logging, crashes system
**Reveals:** Need to make errors impossible (type systems, contracts) or expect them (chaos engineering, circuit breakers)
### Example 2: Synchronous APIs
**Normal scale:** Direct function calls work
**At global scale