← ClaudeAtlas

dcc-mcp-creatorlisted

Infrastructure skill - guide developers and agents through creating or modernizing a DCC-MCP adapter or standalone internal MCP service for Nuke, Blender, 3ds Max, Unreal, ZBrush, Houdini, Maya, and custom studio systems. Use when building server, dispatcher, gateway, packaging, and runtime integration. Not for authoring individual SKILL.md tool packages - use dcc-mcp-skills-creator.
dcc-mcp/dcc-mcp-agent-plugins · ★ 0 · AI & Automation · score 78
Install: claude install-skill dcc-mcp/dcc-mcp-agent-plugins
# DCC-MCP Creator Use this skill when you are creating a new DCC-MCP adapter, modernizing an existing adapter repository, or exposing a private non-DCC studio system as a standalone MCP service: server composition, host-thread dispatch, sidecar/gateway wiring, readiness, resources, project state, diagnostics, install lifecycle, or cross-DCC verification. A local folder, intranet source tree, or private monorepo is sufficient; GitHub is not a runtime requirement. For individual skill packages (`SKILL.md`, `tools.yaml`, scripts, groups, and skill taxonomy), load `dcc-mcp-skills-creator` instead. ## Install and Route Install the published [`@loonghao/dcc-mcp-creator`](https://clawhub.ai/loonghao/skills/dcc-mcp-creator) package, then start a new agent turn: ```bash openclaw skills install @loonghao/dcc-mcp-creator npx --yes clawhub@0.23.1 install @loonghao/dcc-mcp-creator ``` Use [`dcc-mcp`](https://clawhub.ai/loonghao/skills/dcc-mcp) to operate an existing DCC. Use [`dcc-mcp-skills-creator`](https://clawhub.ai/loonghao/skills/dcc-mcp-skills-creator) when only a DCC-specific Skill package is needed. ## CLI-First Control Path Use the `dcc-mcp` skill and `dcc-mcp-cli` for discovery, validation, and live DCC control whenever the agent can run shell commands. If the CLI is missing, follow the consent-gated official installation instructions in `dcc-mcp`. Before long-lived validation, run `dcc-mcp-cli update check`; use `dcc-mcp-cli update apply` to verify and stage the latest