animationlisted
Install: claude install-skill dkadts/landing-kit-building
# /animation
Motion is a first-class design system decision, not an afterthought. This skill runs a dedicated conversation about **what animates, how, and why**, grounded in the user's references. Output feeds `/tokens` and is enforced by `/build`.
## When to use
- After `/design-lock` (need ease + duration baseline from §5).
- Before `/blocks` if the interactive blocks depend on motion (e.g. a modal reveal style must match section reveals).
- Before `/tokens` — this skill adds motion tokens that `/tokens` writes to `tokens.css`.
## Requirements
- `DESIGN-LOCK.md` §5 (Motion) is `LOCKED` (has ease + duration).
- `brief/05-design.md` is filled (mood — affects motion intensity default).
- If `references/animation/` or `references/motion/` contain refs: `references/proposal.md` should mention motion patterns found there.
If no motion references exist, still run the skill — but every question defaults to `subtle` and explicitly asks the user to confirm rather than accept.
## Process
Six sections, in order. Each section: **show what refs suggest → offer 3-4 options → user picks → record.**
### Section 1. Page-load choreography
What appears first on initial page load, in what order, with what stagger?
Reference read: any first-frame screenshots or notes in `references/animation/*/notes.md`.
Options (present as A / B / C, first option always "match reference X" if a ref exists):
- **Instant** — everything visible at first paint, no entrance.
- **Hero-first** — hero conte