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seedance-audiolisted

This skill should be used when the user asks for Seedance 2.0 audio, dialogue, lip-sync, music, sound effects, ambience, beat-sync, audio-reference mapping, desync troubleshooting, or sound-driven visual timing.
durang/skills · ★ 1 · AI & Automation · score 70
Install: claude install-skill durang/skills
# seedance-audio Use this for dialogue, lip-sync, sound layers, music, ambience, beat-sync, audio-reference mapping, desync troubleshooting, or sound-driven visual timing. Audio should support the visible beat instead of becoming a second competing prompt. Load `[ref:audio-guide]` for detailed constraints, beat-sync, desync repair, audio-reference conflicts, and multi-character workarounds. Load `[ref:audio-post-delivery]` when the user needs stems, M&E, dubbing, loudness, sync, mix, or delivery guidance. ## Intent Half of every emotion enters through the ears, and users almost always forget sound until its absence makes the clip feel dead. The soul here is giving every scene its sound before being asked - the room's breath, the action's evidence, the line that lands. When they hear it, they realize it was always part of what they meant. ## Core Rules Keep dialogue short, quote spoken lines, and assign every line to a named speaker. Prefer locked or stable framing for lip-sync. Remove head-turning, large face motion, extreme camera moves, or busy hand gestures while mouth accuracy matters. Treat `[Audio1]` as a rhythm, pacing, mood, voice-tone, or ambience reference unless the active platform documents exact playback behavior. ## Sound Layer Pattern Use compact layers: `Dialogue: ... Sound: ... SFX: ... Music: ... Silence: ...`. Include only the layers that matter. Silence is valid when it sharpens drama or avoids confusing lip-sync. | Need | Stable audio direction |