seedance-motionlisted
Install: claude install-skill durang/skills
# seedance-motion
Use physical verbs and consequences. Motion should be observable on screen, timed within the clip, and assigned to a subject or object. Prefer one strong action with a visible endpoint over several vague actions competing for attention.
Load `[ref:reference-workflow]` for video-motion references, `[ref:shot-list-continuity]` for action handoffs across shots, and `[ref:examples-by-mode]` for safe edit, extend, and R2V patterns.
## Intent
Motion is the verb of the user's story - the thing they came to see HAPPEN. The soul here is consequence: motion that begins, lands, and changes something feels lived; motion that loops feels generated. Every action carries the story one beat forward, or it doesn't belong in the clip.
## Motion Contract
State: actor/object, action, force level, timing, physical consequence, continuity requirement, and endpoint.
| Motion type | Strong phrase | Weak phrase |
|---|---|---|
| Subtle acting | `Character A inhales, grips the cup tighter, then sets it down without looking away` | `she feels nervous` |
| Product material | `condensation beads gather, merge, and slide down the bottle neck` | `the product looks refreshing` |
| Choreography | `Character B ducks under the swinging bag, pivots left, and stops in a guarded stance` | `fast action fight scene` |
| Object physics | `paper receipt lifts in the fan breeze, flips once, and lands face-up` | `papers move dynamically` |
| Environmental motion | `rain streaks diagonally acros