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seedance-motionlisted

This skill should be used when the user asks for body action, choreography, physics, object movement, movement timing, action continuity, stunt direction, or motion-reference mapping in Seedance 2.0.
durang/skills · ★ 1 · AI & Automation · score 70
Install: claude install-skill durang/skills
# seedance-motion Use physical verbs and consequences. Motion should be observable on screen, timed within the clip, and assigned to a subject or object. Prefer one strong action with a visible endpoint over several vague actions competing for attention. Load `[ref:reference-workflow]` for video-motion references, `[ref:shot-list-continuity]` for action handoffs across shots, and `[ref:examples-by-mode]` for safe edit, extend, and R2V patterns. ## Intent Motion is the verb of the user's story - the thing they came to see HAPPEN. The soul here is consequence: motion that begins, lands, and changes something feels lived; motion that loops feels generated. Every action carries the story one beat forward, or it doesn't belong in the clip. ## Motion Contract State: actor/object, action, force level, timing, physical consequence, continuity requirement, and endpoint. | Motion type | Strong phrase | Weak phrase | |---|---|---| | Subtle acting | `Character A inhales, grips the cup tighter, then sets it down without looking away` | `she feels nervous` | | Product material | `condensation beads gather, merge, and slide down the bottle neck` | `the product looks refreshing` | | Choreography | `Character B ducks under the swinging bag, pivots left, and stops in a guarded stance` | `fast action fight scene` | | Object physics | `paper receipt lifts in the fan breeze, flips once, and lands face-up` | `papers move dynamically` | | Environmental motion | `rain streaks diagonally acros