byte-planlisted
Install: claude install-skill elan6666/your-bytedance-skills
# Byte Plan
Plan splits shaped product work into small, executable plan files. Plans are the unit that `byte-build` executes.
## Inputs
Read:
```text
.byte-os/PRODUCT_SPEC.md
.byte-os/UX_SPEC.md
.byte-os/TECH_SPEC.md
.byte-os/ROADMAP.md
.byte-os/OKRS.md
.byte-os/DECISIONS.md
.byte-os/CODEBASE_MAP.md
.byte-os/HARNESS.md
.byte-os/AGENTS_AUDIT.md
AGENTS.md and relevant module AGENTS.md files
```
If these are missing, run or recommend `byte-shape`.
## Planning Rules
- Create plans that can be executed independently when dependencies allow.
- Prefer wave-based parallelism over strict 1-to-N order.
- Keep write scopes clear to reduce conflicts.
- For engineering work, apply `byte-code-rules`: simple scope, surgical changes, explicit assumptions, and verifiable success criteria.
- Include acceptance criteria in every plan.
- Include verification steps in every plan.
- Connect every plan to at least one Objective or Key Result.
- Mark dependencies explicitly.
- Break every plan into explicit ordered steps: Step 1, Step 2, Step 3, etc.
- Each step must state what to do, why it is needed, touched files or modules, expected output, and how to verify that step.
- For existing codebases, use `.byte-os/CODEBASE_MAP.md` and `.byte-os/HARNESS.md` to choose the relevant start directory, applicable `CLAUDE.md`/`AGENTS.md`, and scoped commands.
- Build an `AGENTS.md` context stack for each plan: root `AGENTS.md`, then the nearest module `AGENTS.md` files that apply to `start_directory`.