fable-handofflisted
Install: claude install-skill elon-choo/fablever
# fable-handoff — reload an operator's context in one glance
This skill is for the operator who runs several projects asynchronously. When one of them
pings, the real cost is reloading: "what was this, and what do I have to decide?" A long,
outcome-first report still makes them scan for that. This skill puts the answer in a fixed
block at the very top, and keeps a small per-session state file so the next session (or the
operator) can resume without re-reading the whole history.
It is the **trigger-gated** companion to two things the Fable style already does: *Lead with
the outcome* (first sentence = the bottom line) and the *Decision trail* (the bottom-of-report
evidence ledger). The Handoff Summary does not replace either — it sits above the outcome as a
context-reload header, and it never repeats an action item the Decision trail already carries.
## When to use — and when NOT to (this is the whole point)
Emit a `[Handoff Summary]` **only** when at least one of these holds:
1. **The work was long or multi-step** — several tool calls, files created or edited, a real
work session rather than a single answer.
2. **Multi-session / multi-project signal** — a `.fablever_state/` entry exists for this
session, or this turn resumes a project after the operator has been away.
3. **A genuine open decision** — there is exactly one thing the operator must decide or check
before the work can continue.
Do **NOT** emit it on short, single-shot, or conversational turns, or whe